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Aphelion

Tracking and VFX tools

New nodes appear in the Add Node menu after restarting the editor.

CategoryNodeUse
TrackingTrack OffsetOffset or scale Tracker X/Y coordinates.
TrackingTrack DistanceDistance, angle, and midpoint of two tracks, measured in percent coordinates.
TrackingMatch MoveConnect Tracker X/Y to in_x/in_y and set reference coordinates. Amount -1 applies inverse translation for stabilization.
TransformPerspective TiltProject a flat image card with X/Y tilt and focal length.
TransformKeystoneAdjust horizontal and vertical trapezoid perspective.
VFXChromatic AberrationOffset red and blue channels for lens fringing.
VFXDirectional BlurApply directional motion streaks; length is a radius in pixels.
ColorChannel ShuffleReorder or replicate RGB channels in rendered passes.

Numeric controls have in_ sockets for animation or tracking connections. Tracking utilities consume existing tracks; they do not run a new tracking solver. Perspective nodes project a flat image, not a 3D scene. Warps retain the original frame size and use black outside the image.

Creating a custom node now exposes unconnected main inputs and outputs as well as externally wired sockets. Optional in_ parameter sockets are exposed when externally wired. Existing definitions retain their declared interface; use Edit Custom Node to add ports to previously saved definitions that lack them.