Aphelion Editor
Edit this page on GitHub7 — Roto and masks
Draw keyframed shape masks for garbage mattes and rotoscoping, then combine them with tracked or keyed mattes.
You will build: a Roto node whose mask output reveals a graded version
of the plate.
Steps
- Add a Roto node (
Tab→Roto). It has no frame input — a Roto shape is a generated matte. - Turn on
Roto → Edit Mode. The viewport overlay becomes editable and the Properties panel shows the shape controls. - Draw your shape in the viewport (click to add points, drag points to move, drag a segment to add a point).
- Scrub to a later frame and move the points to match the subject — the shape is keyframed automatically as you edit. Move the playhead before every edit so each pose lands on the right frame.
- Turn off
Roto → Edit Modeto lock the shape and go back to navigating.
Roto → Invert swaps inside for outside (useful for garbage mattes that should
exclude a region rather than include it).
Using the matte
A Roto outputs a single mask socket:
flowchart LR
VI[Video Input] --> CG[Color Grading]
VI --> MG[Merge]
CG --> MG
RO[Roto] -- mask --> MG
MG --> V[Viewer]
background= the ungraded plate,foreground= the graded plate,mask= the Roto. The grade appears only inside the shape.- Or invert it and use the shape as a garbage matte to exclude a rig, boom, or tracking marker before a key.
Combining with other mattes
Use Matte Combine Pro to merge a Roto with a Chroma Key or Shape Tracker mask:
Chroma Key.mask → Matte Combine Pro.aRoto.mask → Matte Combine Pro.bCombine → Mode= Union (add), Subtract, or Intersect as needed.- Feed the combined mask into a
Merge.
Combine Masks does the same job with a simpler mode list.
Related
- Shape Tracker masks — a matte that follows a tracked point.
- Keying and compositing — where masks meet keys.
- Roto rasterization reference.