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Aphelion

Tutorials

Hands-on, task-oriented walkthroughs for Aphelion Editor. Each tutorial is self-contained: it lists what you need, the exact nodes to add, the controls to set, and how to check that it worked.

If you have never opened the editor, read Getting started and the User guide first — this folder assumes you can add a node, wire a socket, and scrub the timeline.

Contents

#TutorialYou will learn
1Point trackingTrack one feature and drive a transform with it
2Shape Tracker masksTrack a point and animate an ellipse/rectangle/polygon matte
3Planar tracking and match-moveTrack four corners and corner-pin an insert onto a surface
4Depth maps and effectsBuild depth passes and drive parallax, fog, defocus, and more
5Normals and relightingGenerate a normal pass, restyle it, and relight a plate
6Keying and compositingPull a chroma key, refine the matte, and composite
7Roto and masksDraw shape masks and combine them with other mattes
8Driving properties over timeAnimate any property with Oscillator/Random/Property Drive
9Psychedelic VFX (advanced)Build a full stylised music-video look on samples/source.mp4

Sample media

The repository ships one clip used by the tutorials:

aphelion-editor/samples/source.mp4

Point a Video Input node's File at it, or drag the file onto the node graph. Tutorial 9 is written entirely around this clip.

Conventions used here

  • Node names are the labels in the Add Node menu / Tab search palette (for example Video Input, Shape Tracker, Depth Parallax).
  • Properties are written as Group → Label, matching the Properties panel, followed by the value to set (for example Pattern → Pattern Size = 8).
  • Sockets are written as Node.output → Node.input.
  • Every video chain must end at a Viewer node; the Viewer is what the viewport previews and what Export renders.