Aphelion Editor
Edit this page on GitHubTutorials
Hands-on, task-oriented walkthroughs for Aphelion Editor. Each tutorial is self-contained: it lists what you need, the exact nodes to add, the controls to set, and how to check that it worked.
If you have never opened the editor, read Getting started and the User guide first — this folder assumes you can add a node, wire a socket, and scrub the timeline.
Contents
| # | Tutorial | You will learn |
|---|---|---|
| 1 | Point tracking | Track one feature and drive a transform with it |
| 2 | Shape Tracker masks | Track a point and animate an ellipse/rectangle/polygon matte |
| 3 | Planar tracking and match-move | Track four corners and corner-pin an insert onto a surface |
| 4 | Depth maps and effects | Build depth passes and drive parallax, fog, defocus, and more |
| 5 | Normals and relighting | Generate a normal pass, restyle it, and relight a plate |
| 6 | Keying and compositing | Pull a chroma key, refine the matte, and composite |
| 7 | Roto and masks | Draw shape masks and combine them with other mattes |
| 8 | Driving properties over time | Animate any property with Oscillator/Random/Property Drive |
| 9 | Psychedelic VFX (advanced) | Build a full stylised music-video look on samples/source.mp4 |
Sample media
The repository ships one clip used by the tutorials:
aphelion-editor/samples/source.mp4
Point a Video Input node's File at it, or drag the file onto the node graph. Tutorial 9 is written entirely around this clip.
Conventions used here
- Node names are the labels in the Add Node menu /
Tabsearch palette (for exampleVideo Input,Shape Tracker,Depth Parallax). - Properties are written as
Group → Label, matching the Properties panel, followed by the value to set (for examplePattern → Pattern Size = 8). - Sockets are written as
Node.output → Node.input. - Every video chain must end at a Viewer node; the Viewer is what the viewport previews and what Export renders.